Creating flowers in zbrush – part 9 of the Centaur tutorial series

Tutorial / 06 October 2025


This is a Zbrush to Marmoset 3d sculpting tutorial, part 8 of a 12 video YouTube series on the creation of a Centaur from the lovely concept by Pauline Vob

Learn –

Creating flower and leaf brushes

Creating a vine

Populating in 3d space

Stylised hair in zbrush

Tutorial / 26 June 2025


Stylised hair in zbrush - part 8 of the Centaur tutorial series

This is part 8 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob, built in Zbrush.

Learn –

Creating a hair brush

Following form and flow

Hair population

Creating a stylised head in zbrush

Tutorial / 11 May 2025


Creating a stylised head in zbrush – part 7 of the Centaur tutorial series

This is a Zbrush to Marmoset 3d sculpting tutorial, part 7 of a 12 video YouTube series on the creation of a Centaur from the lovely concept by Pauline Vob

Learn –

Zbrush head sculpting

Sculpting from a plane

Quick hard surface techniques

Basic blackouts for things like hair

Sculpting from large to small details

Creating fur using alphas in zbrush

General / 05 April 2025


Creating fur using alphas in zbrush – part 6 of the Centaur tutorial series 

This is a Zbrush to Marmoset 3d sculpting tutorial, part 6 of a 12 video YouTube series on the creation of a Centaur from the lovely concept by Pauline Vob 


Learn – 

Using maya to create the base shape of a alpha 

Creating alpha brushes in Zbrush 

Refining in PS 

Placing onto the model 

Use of eye

Refining the pose in zbrush

Tutorial / 23 February 2025


Refining the pose in zbrush - part 5 of the Centaur tutorial series This is part 5 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob, built in Zbrush. Learn – 

Creating a back plate 

Using the save view tool 

Resculpting form after posing 

Referencing anatomy with flow 

Creating brushes

Posing in zbrush using the transpose tool - part 4 of the Centaur tutorial series

Tutorial / 28 January 2025


This is a posing in zbrush tutorial, part 4 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob, built in Zbrush. 

Learn – 

Using the transpose tool with masking

Following form

Posing with form in mind

Sculpting in Zbrush! - part 3 of the Centaur tutorial series

Tutorial / 16 December 2024

This is a Sculpting in Zbrush tutorial, part 3 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob, built in Zbrush.

 Learn – 

How to sculpt with flow 

How to sculpt with form 

Use reference while sculpting 

Use lighting to sculpt

 Landmarks 

Subtleties of anatomical form


Zspheres - part 2 of the Centaur tutorial series

General / 11 November 2024

This is a Zspheres tutorial, part 2 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob, built in Zbrush.

Learn – 

How to use zspheres 

How to use reference when modelling 

How to build a Zsphere armature


Using reference with Pure Ref - part 1 of the Centaur tutorial series

General / 29 October 2024

This is a Pure ref tutorial, part 1 of a series of 12 videos on the creation of a Centaur from the lovely concept by Pauline Vob  

Learn – How to use reference 

Artistic landmarks 

What to reference 

Get Pure ref at - https://www.pureref.com/ 

3d.sk reference - https://www.3d.sk/ 

3d Total ecorches - https://store.3dtotal.com/collections/anatomy-figures?srsltid=AfmBOoqgIrSem5ftv_EdznDZRt6Lkkfu5O-SfLea6ZA2F3CheYZp6pGy


Creating a 3D Centaur tutorial preview

Tutorial / 23 October 2024

This is a Zbrush to Marmoset 3d sculpting tutorial preview a 12 video YouTube series on the creation of a Centaur from the lovely concept by Pauline Vob 

Learn – 

The use of reference 

The tool Pure ref 

Blocking out the body with zspheres 

Sculpting using clay brushes 

Transpose master 

Create a custom fur alpha brush 

How to create a stylised head 

Create a custom stylised hair brush 

Create stylised flowers 

Importing to marmoset and rendering as a high detail model