I have studied a Ba Honours in Games Design (receiving a first), a Masters in Animation (a distinction), worked at Sonys Evolution studios, Secret Sorcery as a VR (Unreal) object artist, a character artist for Kuato studios (Unity), and 3D generalist at Fen research, working freelance on game and music video productions, and teaching at college and mentoring at univeristy 3D art for games. I have been featured by Marmoset Toolbag for two environments and a tutorial, coming in second and third in three Gnomon competitions, featured in an Unreal level design book by 3D Total, the book Game Design Fundamentals and awarded six CG choice awards. Recently I judged in A Search for Star 2017 and 2018.
I hope you enjoy my work.
Duties include – Main duties were character creation, skinning, animation, scheduling, technical development work and process document creation. Plus, environments, from buildings to foliage
Grads in games search for a star
Mentoring and evaluating work for students aiming for work in the industry
Working on an unannounced project for Mobile games
Character creation and development for Main characters and NPCS for a Unity based game.
Mentoring students aiming for work in the industry
Tethered for Ps VR and unannounced projects.
Duties include – environments, from interactive buildings to foliage. Characters, skinning, animation, blend shapes, user interface design, scheduling, process document creation and development work.
Music video creation, book cover design, web design, 3D print design, level design, games design, 3D generalist and consultation at the local college for 3D art, xmas lighting and anatomical medical models.
Taught foundation level 3D Art, Game and Level Design and Game Production. Facilitated in the development of new modules for 3D Art, created and taught modules and classes, and gave private tutoring to students.
Duties included - Creating 3D assets for Motorstorm DLC and Motorstorm Pacific Rift.