Adam Vickerstaff
Adam Vickerstaff
3D Generalist
Liverpool, United Kingdom

Summary

I am a hardworking, enthusiastic and a highly self-motivated individual. I have studied a Ba Honours in Games Design (receiving a first), a Masters in Animation (a distinction), worked at Sonys Evolution studios, Secret Sorcery as a VR (Unreal) object artist, a character artist for Kuato studios (Unity), working freelance on game and music video productions, and teaching at college 3D art for games. I have been featured by Marmoset Toolbag for an environment, coming in second and third in three Gnomon competitions, featured in an Unreal level design book by 3D Total, and the book Game Design Fundamentals.
I hope you enjoy my work.

Skills

Prop ModelingCharacter ModelingEnvironment DesignWeapon Design

Software proficiency

Keyshot
Keyshot
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya

Reel

Productions

  • Tethered
    • Video Game
      Tethered
    • Year
      2016
    • Role
      3D generalist
    • Company
      Secret Sorcery
  • Spaceribbon
    • Video Game
      Space Ribbon
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Onteca
  • Motorstormpacificrift
    • Video Game
      Motorstorm Pacific Rift
    • Year
      2008
    • Role
      Junior 3D Artist
    • Company
      Evolution
  • Motorstorm
    • Video Game
      Motorstorm DLC
    • Year
      2008
    • Role
      Junior 3D Artist
    • Company
      Evolution

Experience

  • Character Artist at Kuato Studios
    London, United Kingdom
    February 2017 - March 2017 (1 month)

    Working on an unannounced project for Mobile games

    Character creation and development for Main characters and NPCS for a Unity based game.

  • Vr Object Artist at Secret Sorcery
    St Helens, United Kingdom
    November 2015 - January 2017 (1 year 2 months)

    Tethered for Ps VR and unannounced projects.

    Duties include – environments, from interactive buildings to foliage. Characters, skinning, animation, blend shapes, user interface design, scheduling, process document creation and development work.

  • Freelance Artist at Adam Vickerstaff limited
    Blackpool, United Kingdom
    January 2013 - Present

    Music video creation, book cover design, web design, 3D print design, level design, games design, 3D generalist and consultation at the local college for 3D art, xmas lighting and anatomical medical models.

  • 3D Art Tutor at Blackpool and the Fylde College
    Blackpool, United Kingdom
    January 2008 - January 2009 (1 year)

    Taught foundation level 3D Art, Game and Level Design and Game Production. Facilitated in the development of new modules for 3D Art, created and taught modules and classes, and gave private tutoring to students.

  • Junior 3D Artist at Evolution Studios
    Runcorn, United Kingdom
    January 2007 - January 2008 (1 year)

    Duties included - Creating 3D assets for Motorstorm DLC and Motorstorm Pacific Rift.