Adam Vickerstaff
Adam Vickerstaff
Senior / Principle Character Artist
Liverpool, United Kingdom

Summary

A highly skilled and versatile Character Artist with over fifteen years’ experience in the industry including character art, environment design, props, animation, rigging, virtual reality, and music video production. Regularly utilising my skills as a qualified teacher to inspire and mentor junior artists to fulfil their ambitions.

I have studied a Ba Honours in Games Design (receiving a first), a Masters in Animation (a distinction), worked at Sonys Evolution studios, Secret Sorcery as a VR (Unreal) artist, a Character artist for Kuato studios (Unity), a Character artist and 3D generalist at Fen research, and worked as Lead Character artist at the outsource studio Skyhook games, working freelance on game and music video productions, and teaching at college and mentoring at university 3D art for games. I have been featured by Marmoset Toolbag for two artworks and a tutorial, coming in second and third in three Gnomon competitions, featured in an Unreal level design book by 3D Total, the book Game Design Fundamentals, awarded six CG choice awards and judged in A Search for Star 2017, 2018 and 2019. I also once wrote a novel for children, about lost socks.
I hope you enjoy my work.

Skills

3D Animation3D ModelingCharacter ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingProp ModelingRiggingUV MappingCharacter AnimationOrganicsWeapon DesignVr

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Premiere
Premiere
Substance B2M
Substance B2M
Xgen
Xgen

Reel

Productions

  • Necromunda
    • Video Game
      Necromunda: Gang Skirmish
    • Year
      2021
    • Role
      Senior Artist
    • Company
      Legendary Games
  • Mordheim
    • Video Game
      Mordheim: Warband Skirmish
    • Year
      2017
    • Role
      Senior Artist
    • Company
      Legendary Games
  • Lawnmower
    • Video Game
      Lawn Mowing Simulator
    • Year
      2021
    • Role
      Lead Character Artist
    • Company
      Skyhook games studio
  • Avakinlife
    • Video Game
      Avakin Life
    • Year
      2020
    • Role
      Lead Outsource Character Artist
    • Company
      Skyhook games studio
  • Destruction allstars box imageb
    • Video Game
      Destruction All Stars
    • Year
      2020
    • Role
      Lead Outsource Character Artist
    • Company
      Skyhook games studio
  • Apps.46163.14108602395267726.b14bb6eb 996a 4856 8fde 470b973810fe
    • Video Game
      The Catch, Carp and Course
    • Year
      2020
    • Role
      Outsource Character Artist
    • Company
      Skyhook games studio
  • Famousfive
    • Video Game
      The Famous Five
    • Year
      2017
    • Role
      Character Artist
    • Company
      Kuato Studios
  • Tethered
    • Video Game
      Tethered
    • Year
      2016
    • Role
      3D generalist
    • Company
      Secret Sorcery
  • Spaceribbon
    • Video Game
      Space Ribbon
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Onteca
  • Motorstormpacificrift
    • Video Game
      Motorstorm Pacific Rift
    • Year
      2008
    • Role
      Junior 3D Artist
    • Company
      Evolution
  • Motorstorm
    • Video Game
      Motorstorm DLC
    • Year
      2008
    • Role
      Junior 3D Artist
    • Company
      Evolution

Experience

  • Senior Artist at Legendary Games
    Nottingham , United Kingdom
    May 2021 - Present

  • Lead Character Artist at Skyhook games Studios
    Liverpool
    January 2020 - November 2020

    Outsource Lead character artist heading a team of six on Destruction all stars, a AAA Playstation five game created by Lucid studios using the Unreal engine. Scheduling, planning, assigning tasks, mentoring, and giving feedback for the creation of characters or character skins. Also creating a multitude of character and assets for an internal unannounced Unity based game. And creating assets as well as mentoring, scheduling, giving feedback, and assigning tasks for a outsource team on the mobile game Avakin Life.

  • Mentoring at Grads In Games - Search for a Star
    United Kingdom
    January 2017 - March 2019

    I have been involved with this annual ‘Search for a Star’ competition through Aardvark Swift for the last few years. I mentor students and evaluate their work helping to find new top talent and helping them grow both in character and environment art

  • 3D generalist/Character Artist at Fen research
    Cambridge, United Kingdom
    June 2017 - October 2018

    Creating assets as well as mentoring and developing junior artists on asset creation and the character process, Including creation of characters rigging, skinning, animation, and following generally the whole character pipeline to implementation in to a inhouse engine and building of modular environments, from buildings to foliage in a stylised manor. Also technical development and process document creation, to aid the work and develop new techniques in dealing with customisation of characters on a unannounced RPG.

  • Character Artist at Kuato Studios
    London, United Kingdom
    February 2017 - March 2017

    I worked remotely on the Famous Five mobile game for IOS and Android, creating and developing the main characters and NPCS for the Unity based mobile game

  • Mentoring at Univerity of Central Lancashire
    Preston, United Kingdom
    January 2016 - January 2016

    Mentoring students aiming for work in the industry

  • Vr Object Artist/Character Artist at Secret Sorcery
    St Helens, United Kingdom
    November 2015 - January 2017

    I worked on the game Tethered in VR. Based in Unreal I developed new methods of environment and building construction to speed up the process for myself and other artists, due to the tight deadline of the games launch. In addition to designing environments and characters, this role involved user interface design, scheduling, technical development work and process document creation.

  • Freelance Artist at Adam Vickerstaff limited
    Blackpool, United Kingdom
    January 2013 - Present

    From character art, 3D Prints, environment design, props, animation, rigging, virtual reality, book covers, sculptures, lighting fittings, medical surgery presentations, and music video production

  • 3D Art Tutor at Blackpool and the Fylde College
    Blackpool, United Kingdom
    January 2008 - January 2009

    I planned and delivered Foundation Level 3D Art, Game and Level Design and Game Production and facilitated in the development of new modules for 3D Art. I also provided private tutoring to individual students as requested

  • Junior 3D Artist at Evolution Studios
    Runcorn, United Kingdom
    January 2007 - January 2008

    I created 3D assets (breakable buildings, vehicles and foliage etc.) for the AAA title Motorstorm Pacific Rift and Motorstorm DLC, and participated in scrums and sprints. Alongside this I also helped develop and test the collapsible terrain such as buildings and assets for the game.