I am initially a character artist by trade, but before specialising, I was a generalist. Given the climate recently I thought it would be good to show some animation, and rigging work, in Unreal, to highlight some of my other 3D skills.
All assets used in this piece I created and implemented into Unreal
Based on the concept by Lorenzo Mastroianni
https://www.artstation.com/artwork/rAJqqa