Roman part 3 - finalising the blockout

Tutorial / 02 October 2020

HI,

                I got a few more hours done today, only about 2 but it was enough to finalise the base mesh to a stage im happy to begin blocking out the rest of the structure to the character.

                I could detail the whole body, but at this stage there is no point when most will be covered by clothing.  Therefore to save time have opted to block out to a stage the shapes are pretty much defined, then begin building the main shapes.  This way I can ascertain if the model works, the silhouette is decent enough, and the forms themselves play against each other aesthetically. 





                Later, when refining the body after the main forms have been decided upon, I will detail up each area needed, and build upon the form.  But only in areas that will be exposed in the final character.


                For the next few days I am doing a reinstall of my pc, so won’t be posting any new updates for a few days.   


Thank you, i hope you are enjoying this series of breakdowns in the series of the creation of a AAA roman soldier.