Hi,
I finished the texturing for the Roman today, so wanted to share the model so far, and the texture sheets etc. I still need to do all the hair, and fur elements. Buts its coming along.
Before delving into the imagery, for a nice guide to the texturing process, I would usually begin with ids set up, and simply add base textures of one layer with a block colour, and rough/metal value and test it in my chosen renderer (in this case marmoset and texturing in substance). After that, if happy, build upon it with finer textures, ao maps, edge and cavity etc. Until you have a area of texture well defined that you are happy with. I feel this is a area a good 10 minute video will be valuable for and useful for others, so will create one at a later date.
Anyway here is the model with finished textures. Its still WIP I need to do the hair. And after that the final poses for portfolio.