Hi,
I did a few hours on my Roman tonight, adding simple blockout geo to the model to highlight the general shape and form.
I was slightly concerned I had created him too bulky, however I felt it led to the idea of a powerful Roman. Perhaps this is questionable if its historically accurate, im unsure, but it certainly lends to the aesthetic I wanted.
Most parts were created by duplicating the main mesh, clay tubes an area out to give it the same form as I wanted, then masking, polygroups, and deleting the unneeded areas and then some zremesh. Later I can sculpt into these forms more and push the detail until im happy.
At this stage it could be tested by the whole team, concept artists, art directors and even in game to make sure it works in situ, and could even be sent to rigging to begin testing the various elements.
I think the next stage I would like to work on is to create the face for the model and begin adding more life to the project! For that stage I will endeavour to add a breakdown and short tutorial of the facial sculpt and construction.