Roman part 6 - test hair

Tutorial / 10 October 2020

Hi all,


                I created this hair using Mayas Xgen.  The eyelashes, eyebrows and short hair sections I will use for the low poly later.  But the long hair on the top of the head I will delete later and recreate using hair cards.  Which will also be textured to look even better.


                After the hair creation i import to zbrush, polygroup it into around 4 rough sections per hair subtool.  This I will later colour as shown below to be varying base colours, which will allow the use of varying hair strand colour and rough values on the low polygon. 



                I was aiming for a quite stark, worn, soldier look, who has seen many things and is tired of war.  Hopefully that aspect of the character im managing to convey even though I feel it could benefit from a small pass at retexturing later in substance when low poly.





                For now, here is the head in the base.  Note I feel the long top hair cards will need to be removable to allow for the helmet, but it isn’t that much of an issue and also allows the character to walk around helmet free if needed.


                Thank you, I hope so far you are learning a little of my process for AAA game characters.